"So this is it",
"Here I am, imprisoned by Moosh, with my people in slavery, when all I
wanted was to promote goodwill between our two worlds...".
didn't take kindly to Tyche's offers of peace and a bridge for trade
between their worlds, and so destroyed the bridge, and in a final
daring move kidnapped Tyche before returning to his own world and
throwing him in jail. A better bridge, so much more secure
predecessor, now spans the worlds allowing his henchmen to carry the
minerals, oils and precious gems back from Tyche's once free lands,
with the citizens enslaved to toil for Moosh's greed.
resistance is growing, and if only their leader was back
amongst them they could start to fight against the tyranny.
And so -
with his trusty staff smuggled into the prison - Tyche has escaped his
captors and must start to make the journey home...
MicroMart - "Though this remains strictly a puzzle game, it's
simple, yet challenging, and has addictiveness to keep you entertained
for hours ... Overall, it's an enjoyable, challenging experience"
RGCD - "Lee
Du-Caine has scored an excellent soundtrack that
perfectly complements the game ... Stranded 2.5 really sets the bar for
what fans should expect from a commercially released game ... highly
recommended." - 88%
Back in the late 1980's I wrote Stranded, but my coding skills weren't
up to much back then and so I had to limit my ideas for the game to
match what I could achieve at the time. Nearly 20 years
armed with a far greater knowledge of the Spectrum, I felt I was good
enough to revisit the idea and write the game as I had wanted to all
those years ago, and so Stranded 2.5 was born.
fully-masked player character, additional features to the
original such as switches and rotating blocks, a full music score by
Lee du-Caine, and all displayed in a crisp 2.5D (hence the title) I
feel I'd achieved what I had originally intended to. The
music needs a
special mention here as Lee produced over 35K of original tunes, nearly
10 in all, which was also released on CD by Ubiktune.